An original pinball product that plays in a browser, in WebXR and as a native Quest application — one simulation behind all three.
The physics is not in the browser and it is not in the headset. It is a pure simulation, written twice — once in TypeScript and once in C# — and held identical by shared fixtures, so a game played on a headset can be re-simulated on a server and produce the same score to the last digit.
That is what makes a leaderboard here worth something: a score is not a number the client sent, it is a recording of what you did, replayed.
There is not one image file, audio file or 3-D model in this product. The playfield art, the sounds, the voice, the icons and the letterforms are all computed when they are needed.
It began as a licensing decision and turned out to be a design one: it is why the machines can be built and shared without an upload to moderate, and why the whole front door is a few hundred kilobytes.
No analytics, no trackers, no advertising, and no account required to play. The privacy page says exactly what is kept and when.
Holmes Computer Consultants — https://www.holmesconsultants.com.